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Worksheet 5 - Lighting and rendering

Arnold Renderer

We will be using the Arnold Renderer in this worksheet as it will give us the best quality renders.

If you are using the lab machines the Arnold render will already be installed and you can skip ahead to "Create a new scene"

If you are on your own machine, you will have been given the option to install it when you installed Maya. If you have it you should see an Arnold menu item.

If you cannot see it, you may need to turn on the Arnold render by going to:

Windows > Settings/Preferences > Plug-in manager

Search for mtoa and tick the boxes.

If you cannot get this to work please ask for help.

Create a new scene

Import fbx file

pumpkin for rendering

import button

Test Render

Add Basic Lights

directional light

Turn On Lights and Shadows

lights button

light properties

light attributes

Render the scene

You should see that this renders the view from your camera.

Point lights

Increase the intensity to get a nice glow inside the pumpkin. You can type a number into the box, start with 200 if you cannot see anything.

Spot light

These lights have many more attributes.

You may want to add a polygon plane under your pumpkin so that you can see how the lights cast shadows on other objects.

Render Settings

Saving your render

Render Quality

You may find that your render quality is not very good. This can happen if you have low lighting or lots of complex objects in your scene.

You can adjust the render quality in the render settings panel.

Be careful, increasing the samples will improve your render quality but the render time will increase exponentially.

More information about these settings can be found here:

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_render_settings_ac_samples_html

Challenge

Experiment with different lights

We have covered the basic lights in this worksheet but there other useful Arnold specific lights you may want to use.

You can find them in the top menu, under Arnold > Lights

Emissions

Standard Surface materials support emmisions, they can glow.